All features of MBINCompiler/libMBIN can be accessed by Now psarc and. exe Tool via cmd 'tlou2 ellie-skel.pak /r'Īnd do it the same way with animation, thats the only way to parenting normal bones with helper bones together for best solution. This tool works as long as MBINCompiler can compile/decompile the MBIN touched by.
I would love to be able to sync up cutscene animations but I don't know if they've been found yet.Īt point 3. Lastly, has anyone found any of the cutscene animations? This may not even be a thing as they sort of merge into them from gameplay and it may be a case that only certain 'in-game' animations are available and the heirachy of the folders. Now drop the anim.pak (Should be related to the skeleton) onto the tlou2.exe to extract all the anims (lots of smd files) Code Issues Pull requests Port of Matthieu Milan's open PSARC PS3 extractor to Windows.
Use the tlou2.exe tool via cmd with ' tlou2.exe ellie-skel.pak /rs' (to extract just the skeleton) (making sure any anim. From these extracted folders and files find the Skel. Use Neosis to extract the psarc files from the Disc Images (we are all using D****X I assume and the PKG extraction code is all zeros?)Ģ.
Could someone confirm this workflow please? (I only need working SMD skeleton animations, I do not need a skinned mesh to be connected)ġ.